Soil is Farmbox's design system. It powers both mobile and desktop products across the platform.
Design systems remove decisions. When every button, card, and layout is defined, developers stop asking questions and start building.
Before Soil, designers spent 60% of their time on component work. After Soil, they spent that time on hard problems, like how farmers make decisions during a crop crisis.
Most days go as planned. Farmers choose fields, run operations, check results, repeat. Speed matters: the faster you log data, the faster you can act on it.

Sometimes things don't go as planned. A pest outbreak. A weather shift. Suddenly, farmers need every data point we have, all at once, on one screen.
They asked for density. We had to deliver clarity too.

We studied how farmers make decisions during harvest season. They need to see everything at once: dozens of data points on a single screen. Our support team confirmed it: users on small laptops were squinting at cramped interfaces.
We needed a system that could pack in data without feeling chaotic.
Soil enforces an 8pt grid, strict typography hierarchy, and consistent spacing. Every component snaps into place. You can cram a dashboard full of charts and it still breathes.

I didn't start from scratch. I audited existing patterns, found what worked, and codified it. The goal was to surface hidden conventions, not impose new ones.
Design library and code is always the same.
Colors, typography, spacing, buttons, inputs. The foundation. Lock these down and everything else follows.


It has everything it should.
Context beats convention.
Some Soil patterns break standard design rules. If it works for farmers in the field, it's right. I tested with real users. I validated with farmers in the field, not just in mockups.
Conventions over configuration.
Designers shouldn't specify padding. They should spend their time on hard problems. Soil handles the rest.
Density is a feature.
Soil works with two data points or twenty. The system scales without breaking.
Everything aligns to an 8pt grid. Components sit top-left, centered within their containers. Layouts handle positioning; components handle content.
It felt rigid at first. Then we realized: constraints create speed. Designers stopped debating spacing and started shipping.
✅ WCAG-compliant color contrast
✅ Video + Images before Text
✅ Self-describing components where content is the label.
Farmbox mobile gets used in direct sunlight. Contrast isn't optional.
Perfect smart-layout and resizing constraints where needed.
All components work out of the box.
🚫 No component breaking!
Faster onboarding.
New designers got productive in days, not weeks. The system taught itself.
5x faster simple screens.
Features that took a week now took a day. Soil handled the visual decisions.
More time for hard problems.
Designers stopped pushing pixels and started solving user problems. That freed them to work on what actually mattered.
Cleaner handoffs.
Before Soil: design → dev → QA → visual fixes → more QA.
After Soil: design → dev → ship. Visual fixes dropped by 80%.
How I designed farm management software used on over 4 million hectares of Brazilian farmland
More about Farmbox →
Email: pdr.laguna@gmail.com →
Linkedin: Pedro Laguna da Rosa →
Twitter: @pdrlaguna →